Don’t get me wrong, I’ve been having a blast with Final Fantasy XIV so far, but a grind is still a grind. I’m just barely into the post-2.0 content, so I have a long way to go and I know it. I know I can only talk about Endwalker in broad strokes because of my relative inexperience with the game, but I think if there’s a takeaway from my hands-on time that can be appreciated by any Final Fantasy XIV player, whether they’re new or a veteran, it’s this: Oftentimes, looking at my progress through the main story questline in Final Fantasy XIV and seeing how many quests lay before me until I’m all “caught up” could be an overwhelming thing.
I’m excited to revisit it once the expansion launches, and I have a lot more playtime under my belt. That’s something I love to see, and I had a fantastic time running through The Tower of Zot. My group also wiped several times, and even though I’m sure most of that can be blamed on the fact that this was my first time doing a max-level dungeon (sorry, dungeon group), at least a couple of those wipes can be blamed on challenging boss mechanics. While A Realm Reborn dungeons can be blink-and-you-miss-it speedruns, my group had to take its time going through The Tower of Zot, particularly at the boss fights. As someone who has only experienced the dungeons in A Realm Reborn so far, The Tower of Zot was a pretty incredible experience.
Considering that this was my first time playing at max level, I decided to switch to the class I originally started as – Bard – simply because that was the class I was most familiar with.
The single dungeon open to us, The Tower of Zot, was the most exciting part of the preview to me.